Updated Cave Ooze
After multiple encounters with Cave Oozes (and watching the live play last night on Twitch), I am updating Cave Ooze attacks. This means an update to Opponent Opuscule, A Starter Module, and Lost Temple of Ssarkon.
Cave Ooze
HP 21 Morale - Rubbery Skin -d4 Move 20’
drop from ceiling: test Luck to jump out of way or be touched by the ooze
sticky: any character that touches an ooze must test Luck or be stuck to ooze, test Strength to break free or be automatically enveloped next round
any weapon that strikes but fails to do damage is stuck, test Strength to dislodge
pseudopod (no damage): victim is stuck to the ooze, test Strength to break free or be automatically enveloped next round
envelop 2d20/round: test Toughness DR 8 to take no damage, victim may not use their hands or feet
bombs and explosives do double damage
Files
Get The Lost Pyramid of Ssarkon
The Lost Pyramid of Ssarkon
an Adventure-Scenario for Challengers of Vanth
Status | Released |
Category | Physical game |
Author | Christian Conkle |
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